This is my final from Texture Painting and Sculpting. The model of the crate was given to me in class. I laid out the UVs, created the Diffuse, Normal, Specular, and Emissive maps.
This project was very interesting because I tried something a bit different. My diffuse map was mostly gray while my spec map had the color in it. I think it makes an interesting look for the crate.
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