This is my diffuse, normal, height, and specular maps from a project of a brick wall and a sidewalk that I did in my Texture Painting and Sculpting class in which we learned how to create a texture that can be tiled. I throughly enjoyed this project and I really fell in love with creating textures.
This is my diffuse, normal, height, and specular map for the sidewalk for the same project. The part I enjoyed most was creating the look of a moss growing on the wall and sidewalk. It was interesting because I also gave the moss on the sidewalk to appear wet by making it certain parts of the specular map brighter than it regularly would be. Both textures were created by using Maya, Zbrush, and Photoshop.
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